Love
it? Hate it? Want to harpoon it with a spork? Damianzeking’s
Laxius Power serial is something of a cult classic in
Rm2k, despite (or most probably because of) often
differing extremes of opinion and the flame-fests such
sentiments inspire. Indeed, since (as I know him) Indinera
Falls first debuted his work “Laxius Power: Random Story”
on Don Miguel’s Rm2k World forums some couple years ago,
LP has found an audience of die-hard zealots and an equally
vocal clique of ready critics. And now, with a third installment,
LP becomes a trilogy. Oh, snap.
Background
For those otherwise not in-the-know, Laxius Power is the
opus of French game creator Damianzeking (aka Indinera
Falls and DZK hereafter).
Completed
in 2002, LP – or at least DZK – boasted a complex work
of very lengthy game play, filled with multiple intertwining
paths and unique characters in a style reminiscent of
a dating sim meets fantasy role-player. What players got
instead, at least with the first game, was a jumble of
mismatched difficulty (alternative modes of play offered
different degrees of challenge, but even on “easy” you
were bitch-slapped by a random encounter every other step);
a bland mix of RTP and rippage with mediocre design connecting
the two; and a generally “WtF?” type plot. Of course,
DZK’s ingenious talent to market the game to audiences
even outside of the Rm2k scene awarded LP a fan following
blissfully unaware of current house standards, yet nonetheless
enthralled with a homebrew RPG. A sequel soon followed
per popular demand, met once more with mixed reviews –
and thereafter LP fell completely off my radar. It was
much to my surprise to find the game’s Official Website,
let alone a third sequel. Yet given its track record,
I was somewhat disinclined to download the demo – a whopping
30Mb, double the size of the previous complete
games. But hey, I’ve got DSL. :P Suck on THAT, broth’a.
Bwahahahaha… Ha. *cough*
Story
The thing you have to understand is that Laxius Power
follows more in the style of movie trilogies than that
of RPGs. Think “Back to the Future,” or even “Star Wars.”
Not Wild Arms or Final Fantasy. LP3 will begin with a
quick (all text) recap of the previous two games, which
more or less follow Random Pendragon,
Sarah,
and their fellow adventurers as they set off... looking
for adventure… and stuff. Better yet, think NEW “Star
Wars,” like Episodes 1 and 2 and soon maybe 3. Sans Vader.
And sans coherent quality. Truthfully, LP’s story isn’t
particularly bad – it just lacks solid delivery, requiring
you to invest a great deal of time to reach the juicier
parts. An investment that most wouldn’t be willing to
make. The game begins innocently enough – Random and friends
have been invited to a museum event in capital city Metrolia,
the “Greatest City in the World.” Luciana and Random are
all ready at the hotel, awaiting the arrival of Sarah
(whom I affectionately call “that green haired elf with
big tits,” as will be explained later on). They’re summoned
to the king’s chamber by new party member Sylvenia, where
they expel a demon possession and are then dispatched
to infiltrate a dangerous cult, essentially in a “fetch
quest” style. Luciana is also suffering from dreamlike
premonitions of an evil demon type. That tends to happen
when evil cults are afoot. Admittedly the concept is interesting,
albeit clichéd. Mostly the game suffers from an expansive
necessity of search-and-find, an often tedious style that
one can easily get lost in. The dialogue in-game tends
to be awkward, yet that’s understandable (English is,
after all, DZK’s second language). It does lend itself
to some funny moments, though. (“We had a little retard.”)
Art Aesthetically LP is a sharp departure from
its earlier style, mostly a blend of chispets per Japanese
authorship (Mack ‘n’ Blue, if I’m not mistaken) with some
miscellaneous (statues and the like) ripped graphics.
Indeed, old school cartoony RTP is nowhere to be found.
Map design – especially interiors – is quite refined as
well, and the game is pretty good stuff. Nothing that
quite leaps out and grabs you, no – but more importantly
nothing that irks the eye. The only major detractors are
that character animation is otherwise pretty static (aside
from Sarah humping Random when they are at last reunited
after an eight month abstinence), and there’s a tendency
to overuse the “Dark Magic” effects of the RTP at just
random intervals. Likewise, blatant nipple-age is amiss,
a more than welcome subtraction. (The original LP was
notorious for its static character portraits featuring
female cast members – Sarah especially – that were apparently
very, very cold.) Laxius Power also features a
mostly original score, which is actually pretty nice.
There are some occasions when the music doesn’t quite
fit the mood one would expect, but otherwise it’s classy
stuff.
System
LP3 doesn’t particularly strike me as a technically advanced
piece of work, mostly a default program through and through.
Guilds – introduced in the previous game’s story – play
an important part in-game, requiring you seek out guild-member
assistance in a variety of tasks and the like. Random
himself is a member of the Fighter’s Guild. Otherwise
the game is a very solid piece of work, sans any noticeable
or interfering bugs, at least.
Conclusions
Laxius Power 3 is an okay game. There, I said it.
:P Admittedly, I went into this game with rather low expectations,
given the track record of mixed opinions on previous installments.
Yet LP3 shows a good deal of maturation in
terms
of presentation, as opposed to LP’s previous mantra of
quantity over quality. However, it often feels uncertain
of itself, presenting things in much a cartoon-style yet
attempting to tackle serious themes or sexual scenarios
– attempts that often fall flat. Likewise, I got lost
very easily. Would have to “go fetch,” and I’d search
and search and would never find what it was that I was
looking for. That was annoying. “The Final Terror” would
probably easily blend in with most RPG Maker 2000 games
from the last year or so if it weren’t for the fact that
it is the final part of a trilogy. Graphically
the game is decent, but nothing eye catching. Story-wise
it’s cliché and reasonably predictable, but interesting
at least. Assuming LP3 follows the style of its predecessors,
however, the game’s true charm will undoubtedly be found
in the sheer size of its content, side quests et al –
which, if this passable quality is maintained, could really
define the success of LP3.