“Crystalline World”
Developer: Alakazam
Genre: RPG
Status: Demo
Length: 1 to 2 hours gameplay
Best Feature: The fact that it’s
too buggy to play very far
Worst Feature: The fact that the
“Best Feature” is LITERALLY the best feature!
Recommended: No
It would be wrong to just call Crystalline
World “good”; because “good” tends
to connotate “does not suck”, and not sucking
is something that Crystalline World does monumentally
poorly at.
STORY: 2/20 Starting with a majestically
fantastic opening of your character, who
apparently is a girl, running through a tunnel from someone
with green hair… And believe it or not, I’ve
given you a better description of what happens then the
game’s intro itself does. For the rest of the game
I think there’s an Ultima rip-off hidden under all
the “wander around aimlessly until you encounter
a disassociated plot scene”, but frankly, I was
too busy not giving a damn.
CHARACTERS: 1/15 What the fuck? You mean
there was more than one of them? I couldn’t have
told you that because, in addition to every character
being so painfully the same, the game boasts about a total
of TEN CHARACTER SPRITES!
POLITICS: -5/10 They were so wretchedly
non-existent that I deemed it fair to deduct points from
the Overall score to punish it.
MUSIC AND SOUND: 1/10 A horrid mesh of
Squaresoft tracks and Ultima midis. The battle theme was,
as tradition dictates, from Final Fantasy, it didn’t
get any better from there.
GRAPHICS:
1/8 A painful amount of RTP work was used, and even worse,
all of it, both original and not, was put together like
a retard running his first game of Dungeons and Dragons.
Towns were atrociously constructed and their buildings
awkwardly built. As I said, there are only about ten to
fifteen sprites used through the entire game, and most
of which aren’t RTP are unsightly edits or just
plain unsightly.
SYSTEMS: 2/9 Almost none. The only reason
that this isn’t a solid “1”, is that
if you’re stupid enough to play through half the
game, you receive an Objective Database which you can
call up to tell you what you’re supposed to be doing.
Not a bad idea, unfortunately, there’s NOTHING to
do, and when there is, you hardly needed to OD to remind
you.
GAMEPLAY: 0/15 Normally it’s not
possible to score a “0” in my reviews (Although
you’ve already seen the game get a -5, so everything
is possible), however, since the game requires the RTP
1.32, it will crash for anyone who
doesn’t
drag every RTP 1.32 into their appropriate place and run
the game again. Use of the RTP 1.32 is considered to be
a glitch, so it is graded as so, ESPECIALLY when there
is no indication that they are in use. I much would have
preferred at the beginning of the game there be some notice
saying “This game requires the RTP 1.32”,
that way I could have quit right there. Also, the game
will crash for non-RTP related reasons in several spots,
so all the more reason to judge. Also, much of the games
map-based interface was painful bad; most of the events
on the first several maps were set to “Press Key”
rather than “On Hero Touch”, and accordingly,
finding the entrance to some rooms was harder than it
should have been. This probably indicates the game was
not once tested during construction. Another problem I
had was the first boat ride from wherever the hell you
started at, to Moonglow, as you had to idly wait in the
ship for three minutes with nothing to do but talk to
the eight sailors who all say the same thing or rest at
the Inn for 10gold a night despite the fact that you haven’t
even had a chance to be hurt so far.
(SUB-CATEGORY: DIFFICULTY – 1/5
Insanely bad. Most characters do about 50 to 100 damage.
Each monster has easily of 1000 hit points but is completely
incapable of doing damage. This means, basically, that
stand there like you have down-syndrome, hacking at every
single monster (who spawn all too frequently) for excess
of 15 to 20 turns. I’m glad the game didn’t
have puzzles, as they probably would’ve been as
tediously remedial as this.
(SUB-CATEGORY: FUN: 1/5 AAAAAAAAAAAGGHGHGGHGHHGHG!!!!!!
OVERALL: 4/97 (4%): Alakazam's game sucks,
his work is not subtly bad like other games, which allow
for clever verbal attacks. It just sucks, and because
of that, it deserves to be told so out in the open.